Install directx 11 windows 102/16/2024 ![]() ![]() The only exception is if you have an older PC dating back 10 or more years. There are a dozen or more games that support DirectX 11 and DirectX 12, including Civilization VI, Control, Shadow of the Tomb Raider, and Dying Light 2. Most games will default to using DirectX 11 for compatibility purposes, but it’s a good idea to change over to DirectX 12 mode. Should you use DirectX 12? Image used with permission by copyright holder If you have a modern PC, DirectX 12 is usually the right answer. We’re talking about the last several generations seeing an improvement, while graphics cards that are close to a decade old see a smaller improvement. Newer graphics cards and processors will see a larger benefit from DirectX 12 than older generations. The results above were gathered with an AMD RX 7900 XTX, which is from AMD’s most recent generation. Shadow of the Tomb Raider and Tiny Tina’s Wonderlands sit somewhere in the middle. But Civilization VI, which has massive AI workloads that benefit from asynchronous compute, sees a huge improvement. Dying Light 2, for example, sees basically no change in performance. Certain games don’t see much of a benefit from DirectX 12 because some games see more of a benefit from low-level optimizations than others. We saw “almost” because the API isn’t the only factor in performance. As you can see in the chart above, you’re almost always getting better performance with DirectX 12 than you’ll get with DirectX 11, so it’s best to use the newer API. There are a lot of technical differences between DirectX 11 and DirectX 12, but performance is king. DirectX 11: performance Image used with permission by copyright holder You can read about these in our breakdown of DirectX, but they include ray tracing and variable rate shading, among other visual and performance features. This prioritization can shave minor bits of latency in thousands of places, making your games run much faster overall.įinally, DirectX 12 also supports a range of features from DirectX 12 Ultimate. For example, your CPU can execute an introduction to receive textures from memory and move on to executing another function (like AI for a character) without waiting for that memory instruction to finish. Asynchronous compute allows your hardware to continue operations without waiting for another operation to complete. This is similar to parallel compute, but they’re not the same thing. Similarly, DirectX 12 opens up the possibility of asynchronous operations. Parallel compute opens up the option for developers to make multiple calls at the same time, vastly improving the efficiency of operations. DirectX 11 handles serial operations, which means there’s a single queue of operations that execute in order. As we’ll get to next, DirectX 12 performs better than DirectX 11 in most games.Īnother significant change in DirectX 12 is parallel compute. ![]() ![]() However, developers have targeted DirectX 12 more - ahem - directly over the past several years and squeezed out more optimizations. In turn, it’s also more difficult for developers to work with.Īt launch, DirectX 12 actually showed slightly lower performance than DirectX 11, mainly on the back of its complexity. In short, DirectX 12 allows game developers to target optimizations closer to the hardware, reducing the overhead incurred from the API and graphics driver. It’s an important distinction between DirectX 11 and DirectX 12. Low-level APIs are closer to the hardware, while high-level APIs are further away and more generalized. There are various layers between your game and your hardware. Image used with permission by copyright holderīetween DirectX 11 and DirectX 12, the most important difference is that DirectX 11 is a high-level API, while DirectX 12 is a low-level API. DirectX 11: what’s the difference? The use of raytracing in Battlefield V. API overhead can represent a significant difference in performance while playing games, so while it may seem fine to use whatever version of DirectX you want, it can be one of the most important settings to tweak. As you can see in our breakdown of the Vulkan API, it provides better performance than DirectX in most games. Not all graphics APIs are built equally, however. ![]() The first Core Ultra handheld gaming PC is already coming How to buy a gaming PC for the best performance and value How Hyte is tying your gaming PC together with a single cable ![]()
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